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Nothing changed to wow, they have just added more and more and more dailies that also seem more mandatory than ever. It will not take too long for others to get ready too. The fact is I am ready to raid now and just waiting for the others.in the meantime I enjoy Lotro since yesterday. Some people had RL issues and didn't bought it yet but they will. Lotro is also have a very good expansion (I am currently playing this)īut it is truth.I don't feel any pressure to login in GW2, there is not gear progression to stay behind and there is not a subscription plan that is going to de-activate.In an older post of mine I told you that I give wow 2 months, the truth is that I have already 2 chars 90 level and I got gear from heroics and now I am ready to raid when my guild is.
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This period is gonna be really tough for every MMO. posted by Tobold 9:44 AM Permanent Link Ultimately ArenaNet isn't worried about how many hours people play Guild Wars 2 on a Sunday, they are worried how many people are going to buy the next expansion, because that is their business model. Every game starts "dying" after a month these days and is considered "dead" after three. So in summary I would say that Guild Wars 2 isn't so much dying as it is experiencing what counts for the normal life-cycle of a modern MMORPG.
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And then we stop playing, because we were already bored of the games that came before, and our expectation of finding something radically different wasn't fulfilled. Thus after a few weeks of understanding "oh, this is how this works in Guild Wars 2" everybody gets to a phase where he realizes that doing hearts in GW2 isn't actually *that* different from the questing we've already been doing for a decade, or that the PvP isn't actually *that* different from the PvP we've been doing for a decade. And once you fully understood it, endlessly repeating the same sort of gameplay over and over isn't much fun. In a game like Guild Wars 2 where you are more left to advance at your own pace, there is less of such pressure.Īnd finally there is my theory that MMORPGs resemble each other too much, thus you need a lot less time to fully understand a new game these days. Compare that to World of Warcraft, where factors like "I have a 3-month subscription" or "My guild will start raiding soon" or "Oh, the Headless Horseman event started today" might exert some "pressure" on you to login and play. Third there is the argument of Chris from Game By Night, who asks whether there is a No pressure, no login effect. Most people play more when a game is new, before falling into some sort of routine with less hours per week played. Second there is a huge difference between measuring the number of people actively playing a game, and the time they spend playing.
#GUILD WARS 2 FREE TO PLAY DYE SOFTWARE#
If you need software which measures how much you hop from one game to the next, that is probably because you switch between games more than the average gamer. Might as well be me.įirst of all let me repeat my believe that the XFire community isn't representative of the general gaming population.
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Has anyone started asking if GW2 is dying?" Apparently someone has to step up and pose that question. Since 2 September the number of hours played has fallen by 68%. The Nosy Gamer forced me into this sensationalist title, by specifically asking for it in this quote: "For the fifth week in a row the time the Xfire community has spent playing Guild Wars 2 has declined by more than 12.5%.